Annotated Video of Current Game Status

In illustrating key features, I’m experimenting with the use of annotated video to highlight key aspects.  The following movie is the first attempt. NAW%20Annotated%20Movie%20-%203-29-2011.wmv

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HTML5 Canvas Element Intro

Time to take the plunge….I’ve been doing some initial investigation into the HTML5 Canvas element.  My initial build isn’t overly sophisticated, but I’ve used it to try out several of the features that I see as key success factors in re-engineering my current code over to a HTML5/JavaScript environment. In addition to just getting some […]

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Decisions…Decisions…

One of the advantages of pursuing game development as a hobby is the ability to work in ‘fits & starts’…..putting a lot of energy into the project when time permits, and then again taking short sabaticals when other priorities come to play. That said, I must admit that one of the major disadvantages is that […]

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Screen Capture of NAW w/MS Expression

I’m fiddling with Microsoft Expression (Encoder) in capturing the screen.  This is my initial capture…just to see how it might look.  I’m using the MediaElement HTML5 Video Player….syntax is described at: http://www.wordpress-plugin.org/plugin/mediaelement-js-html5-video-audio-player-plugin/ I captured the screen activity as an mp4 file, with H.264 Video Encoding — setting the screensize to width=900 and height=720.  Within the […]

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Combat Resolution: Working on Attacker Retreated

I’ve been working on the procedures associated with combat resolution, specifically, the programming of both GameEvents and UnitCounter update procedures supporting: Combat Result: Attacker Eliminated Combat Result: Defender Eliminated Combat Result: Even Exchange Combat Result: Attacker Retreated Combat Result: Defender Retreated I have completed the first three, to include the option for a unit to […]

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Building a Tab Control for NAW Rules

I think it’s important to provide a ChildWindow right after the user starts the game that provides an easy to understand summary of the key rules that apply in the playing of this wargame.  I’ve prototyped the following tab control to test the concept.  I’m not sure I like the current color combinations…and will tweak […]

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www.hexwargamer.com

I’ve launched a new website — the overall portal to the games that are being developed using Silverlight:  www.hexwargamer.com My intent is to maintain both sites, with two different themes: www.NAWDevelopment.com — will continue to be the location where I describe and chronicle my overall wargame development projects, and I will be extending that as […]

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Testing a Simple SplashScreen

Test of placing a Simple SplashScreen with a Silverlight Application

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Testing a ChildWindow based SplashScreen

Test of placing a ChildWindow based SplashScreen within a Silverlight Application

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Smoke Generation

Okay — a little diversion — this is a test for creating smoke…potentially to insert on units that have been disabled, eliminated, etc

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