Starting the Combat Phase Build

I have started my build of the combat resolution features for Napoleon at Waterloo, which needs to accommodate several specific features. The following is the general Combat Results Table for NAW, indicating the combat results related to potential engagements — combining the impact of the overall Combat Ratio (Attacker to Defender Strength) — compounded by […]

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Improving the User Interface

I’m spending a little time adjusting the User Interface (UI) before proceeding to the next major build phase which will be focused on the Player Combat Phase. In looking at the general "look & feel" of the Napoleon at Waterloo game as it presently exists — there seem to be a couple areas that need […]

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