Smoke Generation

Okay — a little diversion — this is a test for creating smoke…potentially to insert on units that have been disabled, eliminated, etc


Adding a Command Panel

One of the user interface issues that I’ve been seeking a better approach on is related to the placement of Command Buttons for User Commands such as: Select Full Screen & Exit Full Screen Proceed to Combat Phase & Proceed to Movement Phase Start the Combat Engagement Advance after Combat or Do not Advance Others […]


August/September 2010 Build Plan for NAW

As Alumni Drum Corps season starts to wind down (our last show will be in Rochester, NY over the Labor Day Weekend)…I’ve spent some time thinking about the specific functions I want to design and develop over the next several weeks. I’ve spent some time playtesting the Current Build….and there are definitely lots of areas […]

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